Gamification refers to the systematic application of game design elements in non-game contexts to promote involvement, motivation, and participation. This study intends to increase student productivity and excitement through the integration of points, challenges, leaderboards, and progress tracking. A mixed-methods approach was employed, involving a prototype mobile application tested by 60 undergraduate students over a four-week period. Quantitative data were collected through pre- and post-intervention surveys measuring motivation and study time. Qualitative feedback was gathered through interviews and open-ended questionnaires to assess user satisfaction and perceived effectiveness. The results show an important increase in students’ self-reported motivation and time spent studying. Participants also reported higher engagement levels and found the gamified elements helpful in maintaining focus and consistency. Qualitative feedback indicated the effectiveness of challenges and rewards in creating a more enjoyable learning experience.
Research Area
Mobile App Development: Mobile App Development research in Computer Science and Information Technology focuses on the design, development, and optimization of software applications for mobile devices such as smartphones and tablets. This area covers a wide range of topics, including user interface design, cross-platform development, mobile operating systems, performance optimization, and security.
One key aspect of research in this area is the development of efficient algorithms and frameworks that enable seamless cross-platform compatibility. Researchers explore ways to create apps that function smoothly on multiple operating systems, such as Android and iOS, using a single codebase, reducing development time and costs. This is often achieved through the use of frameworks like React Native, Flutter, and Xamarin.
User experience (UX) and user interface (UI) design are critical components of mobile app development research. Scholars in this field investigate how to create intuitive, responsive, and engaging interfaces that improve usability and enhance the overall user experience. This includes studying interaction patterns, accessibility, and how users interact with mobile apps across different devices and environments.
Project Main Objective
To create a mobile AI-based gamified study planner that boosts students’ academic performance.